Loft Dining Room Tutorial Part 2
Creating the loft dining room scene: basic architecture, part 1
3Ds Max: General Lighting Tips for Interior Scenes
This tutorial briefly explains some simple tips for interior lighting using daylight and artificial light to illuminate. (Mental Ray)
3Ds Max: How to Render an Ambient Occlusion Solution
Ambient Occlusion is a super cool technique that can help pop the shadows and depth in your digital renderings. This tutorial shows how to complete an ambient occlusion solution before introducing lighting to your scene.
The above images show the difference that ambient occlusion can make! The first image (upper left) is a render output with no ambient occlusion overlay. The image next to it has an ambient occlusion overlay. Notice the depth of shadow under the ceiling soffit, behind the couch cushion, etc. AO can be an amazing tool to punch extra depth into your scene. The final image shows a little post processing—lens flare filter in photoshop, tone adjustments, a bit of blurring, vibrance upgrade and other touches. Tutorials coming soon!
Get daylight into your scenes! This rendering was completed using all of the settings exactly as they are shown above. No artificial lighting was used and Mental Ray was used as the renderer. Try it on your scene if you have windows and are looking to cast some dramatic shadows and reflections.
www.cgtextures.com <——seriously…good site. Textures galore. Onward and upward, my friends.
GUYS. This place rocks your socks off for material textures. Huge database and you can narrow it down to specifics. GET ON IT.